Some Thoughts on DLC

March 26th, 2012 by luis | Comments Off | Filed in Anecdote

I recently picked up and played through DLC Quest as part of the St. Patrick’s Day Bundle on Indie Royale. As I was progressing quickly through the very short story, I came upon a grindstone.

the grind stone

Main character standing next to the grindstone.

The purpose of the grindstone is to sharpen the sword given to you by the Blacksmith(the tombstone in the picture). Only problem is that it take 10,000 uses to fully sharpen. Can’t hold down the button, you have to press it. Ten thousand times. Here, I’ll let Total Biscuit demonstrate how this is supposed to work.

As I went to purchase the DLC, I realized that in other games I only get DLC for things I can’t earn through game play. So went back determined to not buy this DLC.

I sat for a while tapping the grind button. It got boring fairly quickly, but I wouldn’t let this game best me. Luckily, my controller is wireless and I had things that needed doing around the apartment. So, I did them while tapping away.

Make dinner: *tap* *tap* *tap*
Play with my cats: *tap* *tap* *tap*
Eat dinner: *tap* *tap* *tap*
“Process” Dinner: *tap* *tap* *tap*

I eventually heard the sound of the grindstone replaced by some other sort of “swish” sound. I had done it and proceeded through the game purchasing all but the “Time is Money Pack.”

Time is Money Pack: Can't stand the grind? Purchase this pack to get 1000x grinding speed! There are no refunds for this item. Price: 20. Your coins: 91. Purchase?

The loneliest DLC

Was it worth it? No, but I’ll be damned if I’ll “pay” for something I can earn through regular game play.

Awardments: Consumerism. Purchase all DLC packs

The unearned Awardment

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Review: Portal 2 Single Player

March 21st, 2012 by becky | Comments Off | Filed in Review

Graphics: 3, Gameplay: 5, Story: 2, Fun: 4, Controls: 3, Replay: 2 I have to admit, when Portal 2 was first announced, my reaction was to groan. After Portal 1 became a hit, it was nonstop “THE CAKE IS A LIE” and Still Alive and endless amounts of talking about all the in-jokes until my ears were bleeding. I figured Portal 2 would be the same thing, only more self-aware. I figured they’d take the success of Portal 1 and force jokes until they created twice as many memes as before, and then I’d have to listen to it for a year solid until everyone collectively agreed to destroy anyone making a Portal reference.

So I didn’t play it. Read the rest of this entry »

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How I TF2: Another Spy Run

March 20th, 2012 by luis | Comments Off | Filed in General

No HD this time; sorry about that. I’ll see about reuploading it and make sure future videos are in HD.

If you’d like to request a video of a class, map, or both, please mention it in the comments below.

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I Am Alive

March 18th, 2012 by Thomas | Comments Off | Filed in Article, General, Review

Thanks, whatculture!

Climbing hand over hand, you are forced to balance the focus that keeps your limbs moving with a continuous assessment of handholds not one or two steps ahead, but twenty, thirty feet above. A step in the wrong direction here and you could find yourself stranded two hundred feet in the air without the strength to reach safe footing. In order to maximize on energy expended you never stop moving. As your grip is about to give way you squeeze a piton into a small crevice and for just a moment, your weight supported by the wall of the decaying skyscraper, you rest. Reluctantly, you push yourself to move once more. As you look above to plan your route you barely have time to realize that you’ve just used your last piton. After all, that little girl isn’t just going to save herself.

Last week, I Am Alive debuted on Xbox Live Arcade after a development history that stretches back four years. You may remember the teaser juxtaposing a tense struggle between post-apocalyptic scavengers (Water! Water!) with a scene of the same scavengers before the cataclysm, greeting each other on their way into work just before some cataclysmic event. Over the years the original developer gave way to Ubisoft Shanghai and the game was largely overshadowed in the post-apocalyptic market segment when Fallout 3 released just months after I Am Alive was originally announced. The game was originally intended for a full release, but has now found its way to download distribution on the Xbox platform with a planned PS3 port on the way. Read the rest of this entry »

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Triforce

March 14th, 2012 by becky | 2 Comments | Filed in Short

Luis, our guest poster and fellow code monkey, sent me this yesterday. It’s Triforce, a school project that’s been released that is a 3D remake of the original Legend of Zelda. I have not tried it out so I’m not sure how it plays, but either way it’s an impressive piece of work for a school project.

Triforce screenshot

Anyone played this? I might try it out tonight!

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