Archive for the ‘Review’ Category

Papers, Please

May 1st, 2013 by becky | 1 Comment | Filed in Free games, Review

Be sure to vote for this game on Steam Greenlight!

Luis sent me this game the other day and the first thing I did was watch a video review, and then last night I figured I had to try it out for myself. Papers, Please is a “dystopian document thriller,” involving careful scrutiny of passports, border control documents, and immigration paperwork. It is one of the most satisfying and fun games I’ve played in awhile. Despite sounding like it’d be dull, what with checking over paperwork and matching up inconsistencies, it’s actually surprisingly compelling and challenging. AND you can download the latest build for free!

I’ve also played Lucas Pope’s other game, Republia Times (which you can also play for free here). My favorite thing about his games is how he presents social commentary in a way that isn’t judgmental or leading, but instead he simply lays it all out and allows you to come up with your own conclusions yourself. Pope has indicated that the idea for the game came from his own travels and experiences with border control, and how it might feel from the other side. In terms of moral choices, you have the power to let people in who don’t have the proper paperwork, or the power to not let in people who do have the proper paperwork. As the creator stated, “One of my motivations for making this game is to exploit the player’s morals and give them tough choices.”

Tough choices like confiscating passports makes the game far more morally ambiguous than today’s “good versus evil” games.

During my playthrough, I encountered a man with all his paperwork in order. He informed me his wife would be coming after him, and asked me to be kind to her. After he left, his wife entered the booth. Unfortunately, while she had a valid passport, she did not have a valid entry permit. I asked her about this, and she pleaded for me to let her in anyway. The choice presented was really tough, and far more emotional than the usual “good vs. evil” choice presented in most games. Here, neither choice was really correct, I just had to do what I felt was best, and I chose to let her in and take the reprimand.

The game mechanics are extremely satisfying. Clicking the stamp to approve or deny someone, moving documents from the desk to your work area, and noting discrepencies are all smooth, fluid, and easy. The graphics remind me of old-school pixel art, but without the limited palette (though within each sprite, the palette is limited, just not within the entire game). The simplicity of the graphics combined with the muted colors really remind me of old Soviet propaganda posters, which are some of my favorite designs throughout history. The game feels stark and very cold, and the atmosphere makes the moral choices somehow feel even more compelling.

To be perfectly and sadly honest, I didn’t think this game was going to be worth buying when it comes out for real. I figured the novelty wouldn’t outlast a few hours. But today I’m already itching to play it again. I was actually really surprised at how interesting it is. I definitely think Lucas Pope is a fantastic game designer with a great attitude, and I definitely voted for it on Steam Greenlight (and you should too!).

(as an aside, if you are at all interested in the development or process of games, his dev log is quite interesting!)

Review: Portal 2 Single Player

March 21st, 2012 by becky | Comments Off | Filed in Review

Graphics: 3, Gameplay: 5, Story: 2, Fun: 4, Controls: 3, Replay: 2 I have to admit, when Portal 2 was first announced, my reaction was to groan. After Portal 1 became a hit, it was nonstop “THE CAKE IS A LIE” and Still Alive and endless amounts of talking about all the in-jokes until my ears were bleeding. I figured Portal 2 would be the same thing, only more self-aware. I figured they’d take the success of Portal 1 and force jokes until they created twice as many memes as before, and then I’d have to listen to it for a year solid until everyone collectively agreed to destroy anyone making a Portal reference.

So I didn’t play it. (more…)

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I Am Alive

March 18th, 2012 by Thomas | Comments Off | Filed in Article, General, Review

Thanks, whatculture!

Climbing hand over hand, you are forced to balance the focus that keeps your limbs moving with a continuous assessment of handholds not one or two steps ahead, but twenty, thirty feet above. A step in the wrong direction here and you could find yourself stranded two hundred feet in the air without the strength to reach safe footing. In order to maximize on energy expended you never stop moving. As your grip is about to give way you squeeze a piton into a small crevice and for just a moment, your weight supported by the wall of the decaying skyscraper, you rest. Reluctantly, you push yourself to move once more. As you look above to plan your route you barely have time to realize that you’ve just used your last piton. After all, that little girl isn’t just going to save herself.

Last week, I Am Alive debuted on Xbox Live Arcade after a development history that stretches back four years. You may remember the teaser juxtaposing a tense struggle between post-apocalyptic scavengers (Water! Water!) with a scene of the same scavengers before the cataclysm, greeting each other on their way into work just before some cataclysmic event. Over the years the original developer gave way to Ubisoft Shanghai and the game was largely overshadowed in the post-apocalyptic market segment when Fallout 3 released just months after I Am Alive was originally announced. The game was originally intended for a full release, but has now found its way to download distribution on the Xbox platform with a planned PS3 port on the way. (more…)

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Review: Magicka

February 11th, 2012 by stephen | Comments Off | Filed in Review

Graphics: 4, Gameplay: 3, Story: 2, Fun: 4, Controls: 3, Replay: 3
Steam Deals were a killer on my wallet. I got a ton of games that I wanted, and some that I shouldn’t have. But after beating Borderlands and Dead Island, my guitarist and I needed a good co-op game to run through to waste our nights on. Looking at the images and the gameplay of Magicka, we jumped on the 3 hours we had left for that day’s deal. I must say, it was an interesting decision. Aside from the rage it built inside me (See Previous Post), this was truly a unique way to play a game. It combined a funny story, awesome gameplay ideas, enraging fights, and some great visuals in order to provide a fun time for co-op players. (more…)

Review: Mario Kart 7

January 21st, 2012 by becky | Comments Off | Filed in Review

Graphics: 3, Gameplay: 4, Story: 1, Fun: 4, Controls: 3, Replay: 3 It was a totally unprecedented Christmas in my family, because Chris, my mom, my brother, and I all received Mario Kart 7 from someone else. It ended up being a really crazy “Wait, who are you giving it to again? I’m giving a copy to X so you should give your copy to Y” maze of Santa chaos. So two days after Christmas, we all gathered around with our DSs in hand, and after playing a practical joke on my mom (“Mom, you have to be within two feet of us for the 3DS wireless play to work”), we played.

If you’ve played any Mario Kart, you pretty much know how Mario Karts work. Even if you have no idea, it’s still pretty easy. It’s one of those “simple to learn, hard to master” games, and once you’ve conquered power sliding, it becomes a matter of learning the courses to exploit short cuts and stuff. Anyway, so there we were, playing, and you will never guess what happened next. (more…)

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